About Me
Alexander Wilkinson
I'm a (currently) Northamptonshire-based Game Designer with experience in many different areas of game development, leaning in the areas of Technical Design and VR Development.
I'll soon graduate with a BA Games Design degree from the University of Northampton. During my time at university, I developed many solo projects, as well as a few team projects.
I am proficient in Unity Editor and Unreal Editor, as well as in Unreal Blueprint scripting, with some knowledge of C# for Unity. I also have many years of experience in Blender.
My personal favourite games include Elden Ring, Terraria, Garry's Mod, and Risk of Rain 2.
I also like FPS games a lot, including Team Fortress 2, and a variety of VR FPS games (like Pavlov VR).
I also play gacha games like Genshin Impact, Limbus Company and Wuthering Waves pretty often.
I've also been a die-hard VR fan for the past ten years - I even wrote my dissertation on VR. Among my favourite VR games are BONEWORKS and BONELAB, as well as Half-Life Alyx.

Skills

Unreal Engine 5 - Three years of experience. Primarily proficient in Blueprint scripting, involving actors, widget blueprints, and more.
Also experience with setting up in-engine assets such as materials, animation blueprints, blendspaces, as well as more general experience with the UE5 Editor. Experience with VR development in UE as well.

Unity - Four years of experience. I am proficient in and have a good understanding of using the Unity Editor, with experience with blocking out gameplay levels in Unity and populating levels with art assets. I also have experience with basic C# programming for Unity scripts as well as basic VR development.

GitHub - Three years of experience. I have used version control software to manage solo projects and group-based projects.
For the latter, I have used workflows involving separate branches for different team members and roles to minimize merge conflicts.

Blender - Nine years of self-taught amateur experience. I have a good understanding of 3D modeling software as well as an understanding of some modeling and animation workflows, enabling me to work better with artists and animators. I have experience modeling and rigging basic character models and creating basic animations.

Autodesk 3ds Max - Two years of experience. I am not as experienced in working in 3ds Max than I am with Blender, but I have a decent understanding of basic modeling and UV unwrapping.